Monday, July 16, 2012

Support in the Laning Phase


Introduction
Remember this is theorycrafting, it does not take random factors into account. While reading this you’ll have to imagine that everyone is playing their lanes/picks perfectly.

However you’re welcome to ask questions if there’s anything you want clarified or don’t understand. I’m also open in discussing my points and my view on the things. What is written here is not necessarily the truth but it’s a reflection of my mind and thoughts. When that’s said I hope you’ll enjoy the read. Some of this might be a bit too complicated to completely newcomers and as I said before – You’re free to ask!

Apologies for the wall of text, it’s a long read and you don’t have to read it all at once!



Tri-lane vs a Solo Situation (possibly semi-tri-lane with one of your heroes in forest)

When you’re playing support on a tri-lane against a solo opponent your ultimate goal is so make the enemy get as little exp as possible. To do this you’ll have to keep him away from the creeps so he can’t get exp. There are a few things you’ll have to keep in mind when keeping an enemy away.


1.

Don’t aggro their creeps, make sure to stay more than 400 range away from their creeps so they don’t hunt you. There are various reasons for this, but the most important one is if you aggro the creeps you’ll mess up the lane due to your own creeps taking fewer hits. This will bring your creeps to the enemy tower and the enemy will then get exp.


400 range:

2.

Think about their abilities and your abilities. Look at their regen items and figure out if you actually want to trade hits with them or just try to scare them away. You must remember if your regen (hp, mana) is not started it’s simply “wasted” regen. If you start your mana-regen you’ll potentially have more mana than the other person and therefore more damage.

You can basically calculate hero power with:


“hp-regen items*skill-damage”





I’ll try to make this more obvious with some calculations:

A level 1 Crystal Maiden would probably get Crystal Nova a tango and a salve so that would be


2*100


=200


100 is the damage of crystal nova and 2 is the amount of “hp-regen items”.

A common solo sideliner is Windrunner. Windrunner could for an example bring 3 tango-"packs" (3x3) and then she’s going to skill powershot or windrun.

I’ll calculate with powershot due to windrun being a bit hard to calculate. Which would be


3*120


=360


120 is the damage of powershot and 3 is the number of regen items she’s got.

As you can obviously see WR is much more powerful than crystal maiden at level 1. When crystal maiden hits level 2 she’s however got 2 damage abilities and her powers should be greater than WR’s.

Crystal Maidens power at level 2:


(2*140) + (2*100)


= 480

(140 is frostbite damage and 100 is crystal nova damage)


Therefore you see Crystal Maidens power doubling at level 2. It’s therefore quite important for Crystal Maiden to get to at least level 2 while harassing the Windrunner out of the lane. This leaves Crystal Maiden with a quite difficult task. She must stay close to the creeps dying while not being too close as she’ll aggro the creeps then.
There are obviously things such as mana-cost, attack animation and base damage you’ll also have to take into account, but making a calculation bringing all of these factors into account is quite hard.

Remember to be aware of new waves spawning and coming your way, you can often see how far the enemy wave is by looking at your own wave. You don’t want to take unnecessary damage at all!



Playing Support in a Tri-lane vs Tri-lane Situation

Explaining how to do to play support against another tri-lane is far more complicated, but there’s some very simple things that come into mind.


1.

DENY EVERYTHING, simply deny as fast as possible making your lane stay where it is. The more denies the better. If your trilane hits level 2/3/4/5 etc. before the enemy team you’ll have much greater power. Especially if you have a hero such as Crystal Maiden that simply doubles in power from level 1-2.


2.

Make sure to look at your lane and figure out what your plan is. Do you want to kill them? Do they want to kill you? What can you do when they go on you and what will their response to your going on them be?

Let’s say you have a stun that you’re going to follow-up with a split earth from Leshrac and they have a shadow demon. They’ll most likely disrupt their teammate just as one of your stuns hits and thus negating it. This will make it almost impossible to even try to kill one of the enemies. Then you’ll have to think to yourself “What do we do then?” and change your plan. Let’s say your carry is melee, theirs is ranged. Your carry will most likely get harassed out of the lane and their carry will farm “easily” due to being ranged. In short: their carry gets farm, yours does not. If you’re on your short lane this is not a big problem as you obviously saw their tri-lane coming and therefore took sentry wards with you so you could remove their anti-pull ward. Then you’ll just go spam pull and therefore get more xp than the enemy. Either that or you have a killer-lane that can kill the enemy easily. (As said before, some heroes can stop killer lanes very easily such as shadow demon.)

If you’re tri-laning on the long-lane you’ll have to make sure you can kill the opponent or have a ranged carry that can farm against their melee-carry. It’s also a possibility to simply make a lane on their off-lane that doesn’t have a carry which sole purpose is just to kill. You can then place your carry on the middle/short-lane and he/she will farm more than their carry.


3.

In an offensive tri-lane you’ll have to be very aware of the eventual enemy jungler. If you’re against a hero such as Chen/Enchantress you’ll have to remember it takes 30 seconds for him to get a creep and then some time to get to the lane, in those first 30 seconds of the game the enemy is extremely vulnerable due to it actually being a 2v3 situation. There’s also cases with heroes such as Enigma, Enigma will most of the time be starting with the small jungle camp thus making him stay quite far away from your lane also, enigma is not a big threat before he’s level 3.

In short: make sure to check the level of the enemy forest hero frequently, know forest heroes patterns and think about creep spawns.


Supporting in a dual mid situation

When playing the dual mid your goals are very much like playing on a trilane against a solo. Most of the time your goal will be to deny their mid hero exp. Often there’s very exp dependant heroes mid and this can therefore be a very good idea to do. As heroes such as Chaos Knight have been added to the game I begin seeing more defensive dual mid lanes with for an example Lich and Morphling or Shadow Demon + carry. This composition is made to negate the power of the extremely strong Chaos Knight dual-lanes. Your sole purpose in a defensive mid lane is by denying the lane as much as possible and helping out your carry if he comes in problems, this is often done with stuns or by simply disrupting your carry whenever they choose to go for him.


Early Roaming Support

In some games you’ll see the supporters roaming around together. This can be done by dual jungling or by simply just running around the map with two supports. Whenever you do the last thing you’ll want to make sure there’s a place they can go for exp. if you roam around with two heroes and they do not succeed in their ganks (which they might not always do) they’ll fall far behind in exp. when you’re roaming you’ll have to be very aware of their wards, think about how they might predict your lanes and the logic spots for their wards. If possible try to scout out their wards at the start of the game. If you know where their wards are you can avoid them and you can even smoke through them and then the enemy will feel secure. If you’re dual jungling you’ll in a “magic” way apply pressure to all of the three lanes due to the enemy not knowing where you are. This means that either your enemy will be very easily ganked or they’ll be in a defensive position and most likely lose their lanes.


General supporting in the laning phase

1.

Think about where you place your wards, try to anticipate how they’re laning and place your wards according to this. For an example:

If you’re tri-laning bottom and you’re thinking you’re going to be against a solo laner down there, there’s probably not going to be a lot of action around your short-lane. You’ll much rather have your wards around the long-lane/mid instead as this will protect your mid-lane much better.

If you’re playing a offensive tri-lane against a semi-tri with a jungler you’ll want to be able to see incoming ganks from the jungler and you do therefore want to place some of the wards into their jungle. There’s one last situation which is when you’re dual mid. You’ll almost always want uphill vision with a ward.

2.

Be very much aware of the enemies regen, spells etc. as support you’re very reliant on your ability to calculate how big the enemy damage output is and how far you can move forth. Always think about what the enemy can do to you, what your answer will be to them doing it to you. Think about what you can do against them and what their reaction will be to your actions.

3.

Make the things happen. When you’re playing the support role you’re the one that makes the ganks happen, you do sort of decide the game plan. You’ll be the one ganking and the one starting pushes, be sure to inform your team of your plans and make a “route” of what you want to do before going into the game.

4.

Supports must beware they don’t get too under-levelled, being a few levels behind is “alright” but you’ll never want to fall too far behind. Make sure you always have a place to go get exp and you can possibly farm the forest, go to a lane with no heroes on it or stay with your carry when he farms.

5.

Stay at the same level or above the enemy you’re laning against. This can be especially hard in the middle lane, or when laning against heroes such as brood, queen of pain, or in general heroes who gets a big advantage with a few levels. If the enemy hero gets higher level than you they might gain more power than you and then they might then be able to kill you and snowball. The biggest mistake you can do is getting killed in the laning phase.

Currently Common Support Heroes

Shadow Demon

Pros:
Extremely good at negating stuns

Amplifies a lot of damage (If you have heroes with great nukes this can result in a great burst)

Vision (Shadow Poison)

The ability to purge (His ulti)

Spamable damage spell

Anti-push (Shadow Poison)

Cons:

Disruption might at times backfire and save the enemy because they get time to react.

You can blink out of disruption

Ultimate damage is delayed and it’s therefore easy to escape if you have a blink dagger.

Missing spell damage at the early stages of the game.

Takes much time to clear waves (need to stack shadow poison)

Can’t push very well

No stuns


Crystal Maiden
Pros:

Good against blinkers due to having very much control

Lots of spell damage early

A big AOE ultimate

Can easily clear waves with nova

Can be skilled in a lot of ways depending on composition (mana aura, nova, bite etc.)

Nova can give vision over small areas

Antipush with nova

Cons:

Can’t push very well

No “defensive” abilities (unlike Shadow Demon with disruption or Lich with Sacrifice)

Ultimate is channelled

No stuns (frostbite is a root, you can use abilities in it)


Venomancer
Pros:

Good at pushing with wards

Extremely high harass damage at early game with poison sting.

Lots of slow

Instant AOE ultimate

Vision (Plague Wards)

Can anti-push

Cons:

No burst

No “defensive abilities (unlike Shadow Demon with disruption or Lich with Sacrifice)

No stuns



Lich
Pros:
Denies the enemy exp.
Can push back lanes
Good singletarget nuke
Good against teams with no push
Very strong teamfight ulti
Cons:
Extremly bad at antipushing
No stuns
Ultimate is a bit luckbased

I’m not going to add more heroes, but there’s obviously a lot more support heroes. But the above things are things you should/could take into account when choosing your supports.


Hope you enjoyed the read.

-Ivz

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